Cards were not introduced into Medieval Europe until the second half of the 14th century. At this time they were referred to as "Saracen Cards," and were brought to Europe by merchants. Cities were burgeoning with rural folk who had survived the Plague and moved to the urban centers. Here, they became a new group of middle class merchants and craftspeople. With the easing of the poverty and ignorance that marked the middle ages, new trade groups, guilds, and universities began to emerge once again, and science was no longer relegated to sorcerers. There was more time for the pursuit of pleasure, leisure, and play.
During the early Renaissance, books, cards, and paintings were manufactured by hand. A community of art and science appreciators formed and became the primary factor in the spread of card games across Italy. By late--th century many illustrated card-manual manuscripts had appeared in a number of key cities in several countries, including Viterbo near Rome in Italy, in Paris, and in Barcelona. Thanks to traveling artists and scholars, the popularity of the game steadily grew: in the early 15th century a single craftsman sufficed to satisfy the card requirements of a city; but by mid century there was need in multiple fulltime shops.
Card manuscripts were not loved by everyone. Indeed many were threatened by this foreign entertainment and saw it as a force to promote gambling and as an immoral and counter cultural product of the devil. At the time of the protestant Reformation, the cards were referred to as "Devil Pictures."
Nonetheless, the fashion persisted. Mary, Queen of Scots liked to bet big even on Sundays and by late 17th century London published The Compleat Gamester, describing over a dozen game types and the basic strategies for all of them. In Venice, special facilities - casini - admitted privileged aristocrats for card games and courtesans. From there, a game called primero spread to Europe and later transformed into poker.
In fact, soon not only the male court enjoyed cards, but also women, farmers, craftsmen, and merchants gained access to the game and found their realities symbolically reflected there. A popular Swedish deck had these suits in order of significance: sun, king, queen, knight, dame, valet, and maid. Florentine cards depicted nude dames and dancers (the latter being lowest).
The design and number of cards in a deck was not uniform at the time, varying from 36 to 40 or 52 cards. Popular suits were symbols of wealth, victuals, military security, and popular court sports: coins, cups, sabers, and clubs. Already in the 15ht century signs familiar to us were used in France: in red, Coeurs (hearts) symbolized the church, and carreaux (a rectangle floor tile) symbolized the merchant class; in black, piques (spear and arrow heads) standing for state authority, and trefles (trefoil clover leaf) symbolizing farmers. At some point, a daring artisan substituted the precedent vice-royals with queens.
Eventually a deck of cards made it to the form that we all recognize and understand today. 52 cards of- different ranks make up 4 different suits. Clubs, Spades, Diamonds and Hearts make up the suits, while Ace, King, Queen, and Jack make up the card ranks rounded out by ten through two.
During the early Renaissance, books, cards, and paintings were manufactured by hand. A community of art and science appreciators formed and became the primary factor in the spread of card games across Italy. By late--th century many illustrated card-manual manuscripts had appeared in a number of key cities in several countries, including Viterbo near Rome in Italy, in Paris, and in Barcelona. Thanks to traveling artists and scholars, the popularity of the game steadily grew: in the early 15th century a single craftsman sufficed to satisfy the card requirements of a city; but by mid century there was need in multiple fulltime shops.
Card manuscripts were not loved by everyone. Indeed many were threatened by this foreign entertainment and saw it as a force to promote gambling and as an immoral and counter cultural product of the devil. At the time of the protestant Reformation, the cards were referred to as "Devil Pictures."
Nonetheless, the fashion persisted. Mary, Queen of Scots liked to bet big even on Sundays and by late 17th century London published The Compleat Gamester, describing over a dozen game types and the basic strategies for all of them. In Venice, special facilities - casini - admitted privileged aristocrats for card games and courtesans. From there, a game called primero spread to Europe and later transformed into poker.
In fact, soon not only the male court enjoyed cards, but also women, farmers, craftsmen, and merchants gained access to the game and found their realities symbolically reflected there. A popular Swedish deck had these suits in order of significance: sun, king, queen, knight, dame, valet, and maid. Florentine cards depicted nude dames and dancers (the latter being lowest).
The design and number of cards in a deck was not uniform at the time, varying from 36 to 40 or 52 cards. Popular suits were symbols of wealth, victuals, military security, and popular court sports: coins, cups, sabers, and clubs. Already in the 15ht century signs familiar to us were used in France: in red, Coeurs (hearts) symbolized the church, and carreaux (a rectangle floor tile) symbolized the merchant class; in black, piques (spear and arrow heads) standing for state authority, and trefles (trefoil clover leaf) symbolizing farmers. At some point, a daring artisan substituted the precedent vice-royals with queens.
Eventually a deck of cards made it to the form that we all recognize and understand today. 52 cards of- different ranks make up 4 different suits. Clubs, Spades, Diamonds and Hearts make up the suits, while Ace, King, Queen, and Jack make up the card ranks rounded out by ten through two.
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