Gaming is one of those fields which has a number of conventions tied to it, to put it mildly. I don't think that many would be able to disagree with this sentiment, especially when it seems like they continually pop up, time and time again. There are also those clichs which make me grind my teeth in frustration because it seems like they are repeated for no reason at all. I would want to cast these to the side if adventure race training was to be part of an upcoming game.
I don't think that there has been one convention in gaming that has struck a nerve with me more than quick time events. It's one of those which requires you to press a button at just the right time; failure to do can result in either life being lost or even having to start over from a checkpoint. One example of such events done right is "Resident Evil 4." However, I'd be lying if I said that every game had managed to live up to this standard of sorts.
I know that everyone is going to have their own opinions on the matter but I cannot stand games with muddy visuals. More specifically, I despise the idea of color being set at a low level for the sake of conveying realism. I understand that video games are going to slowly build until they reach a point where they are especially realistic but does this necessarily mean that colors should be sacrificed? Sometimes the best hues are those which stand out, gaining the attention of many all the while.
I don't think I could imagine if these features would find themselves in a situation involving adventure race training. If they were, though, I don't know if skill would lie so much in assessing what is in front of you as opposed to pushing buttons constantly. Why should you give up a sense of motion in favor of something that just about everyone can do easily? I think that these kinds of competitions should call for greater levels of skill, which can also be said about events along the lines of Spartan Race.
I believe that games, like adventure race training, should rest in sheer skill alone. This is also true when it comes to titles involving such a competition, since I can imagine just how much fiercer it could be as a result. When it comes to working hard and pushing yourself to the limit, I don't think that any other competition manages to go about this much better. Hopefully if a game was crafted with this idea in mind, certain conventions are kept to the wayside.
I don't think that there has been one convention in gaming that has struck a nerve with me more than quick time events. It's one of those which requires you to press a button at just the right time; failure to do can result in either life being lost or even having to start over from a checkpoint. One example of such events done right is "Resident Evil 4." However, I'd be lying if I said that every game had managed to live up to this standard of sorts.
I know that everyone is going to have their own opinions on the matter but I cannot stand games with muddy visuals. More specifically, I despise the idea of color being set at a low level for the sake of conveying realism. I understand that video games are going to slowly build until they reach a point where they are especially realistic but does this necessarily mean that colors should be sacrificed? Sometimes the best hues are those which stand out, gaining the attention of many all the while.
I don't think I could imagine if these features would find themselves in a situation involving adventure race training. If they were, though, I don't know if skill would lie so much in assessing what is in front of you as opposed to pushing buttons constantly. Why should you give up a sense of motion in favor of something that just about everyone can do easily? I think that these kinds of competitions should call for greater levels of skill, which can also be said about events along the lines of Spartan Race.
I believe that games, like adventure race training, should rest in sheer skill alone. This is also true when it comes to titles involving such a competition, since I can imagine just how much fiercer it could be as a result. When it comes to working hard and pushing yourself to the limit, I don't think that any other competition manages to go about this much better. Hopefully if a game was crafted with this idea in mind, certain conventions are kept to the wayside.
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